The Rift Expedition:
When the Rift Expedition was concocted and set into motion, it was not surprising as O.U.R.S. has always done all it could to tame the Zone of Nothingness. Not many could break through its’ void into the unknown save for a few Angelian races who know of the Rift so well. Yet not even they would willingly trudge into the Tempest of Blankness, their grim history revolving around such a place still prominent in mind.
It began with Sector Chief Tori, willing to bring himself back into the familiar realm with a focused mind, to aid O.U.R.S. in this endeavor. What started as a simple exploratory mission became an improbable adventure as the discovery of an Ancient race that had slipped through the cracks of time and ended up in the Rift, far from home and memory. The Rift Expedition, now with Subject 324 as the primary source of motivation, progressed further under Sector Chief Tori’s guide. Culminating in small dedicated crew of O.U.R.S. members and a handful of candidates from across space and time, a base of operations was established directly in the Rift, to monitor and conduct experiments, hoping to further broaden the knowledge of such a mysterious place and the world we live in.
Abilities: Skill Absorption, Molten Light, Rift travel
Bio: Tori is cold despite his child-like face. There is a very down-to-business air about him and it’s something he takes pride in. As seriousness is his dominant trait, he rarely jokes and hardly seems flustered. Although Tori isn’t the last of his kind, he encroaches on what one would call an Ancient. Part of a few who remember their home-world and the civil war that raged between their kind, Tori was originally indoctrinated into O.U.R.S. as a Speaker and remained employed to O.U.R.S. until after his role as Speaker was finished. Tori upholds his veterans post as Sector Chief of the Rift Expedition with strict scrutiny and poise.
Name: Fenari “Fen”
Height: 4′ 11″
Age: 94 yrs
Abilities: Heightened senses
Bio: Fen is a diligent, albeit mad, worker who’s not above calling herself boastful and a little cruel. A no-nonsense sort, she is always engrossed in her work, loosing sleep in the process. She involves herself across all branches of O.U.R.S. despite being beyond her chosen field as a Tech Specialist. Her home-world is a land of jungles and simple living, a great distaste for one so ambitious. Fen joined O.U.R.S. in her insatiable desire for knowledge, searching for the curious and the complexities of life.
Name: Lilian “Lily” Radella Freya
Height: 5′ 7″
Age: 45 yrs
Abilities: Flora and Fauna connection and command
Bio: Although Lily is young, seemingly soft and gentle from her bubbly nature, she is quite serious and fierce when it comes to her heritage. An Heiress to the Arch-Aelfyn race, Lily is the appointed diplomat to the Rift Expedition. The Arch-Aelfyns’ are a standard throughout O.U.R.S. They, in fact, are one of the first few to be inducted in and they have aided graciously in all of O.U.R.S.’ affairs. Naturally this has added an unnecessary amount of competition in the HQ, each young Arch-Aelfyn vying for high-ranking positions to the point of inconvenience, ignoring diversity sometimes and actual abilities to perform given tasks.
Height: 5′ 4″
Weight: 115 lbs
Age: 105 yrs
Abilities: Hypnotism, Heightened Senses, Relative Immortality
Bio: When Earth was first scrutinized over by O.U.R.S. the Vampian race had been discovered and contacted. Vampian’s are not native to Earth, or any planet for that matter, but only choose to stay depending on availability of hosts. As they are primarily a reclusive species, living with their hosts in secret, Anabelle is the sole representative of her kind in O.U.R.S. as the rest have opted out. She is quiet by nature, seemingly emotionless, Ana speaks only when it’s necessary but is kind in regards to differing ideals or opinions. Open-minded mostly, she can be quite forceful to what she deems is the good of all future-kind.
Age: 215 yrs
Race: Fire Drakarian
Abilities: Heightened Senses, Fire Immunity, Fire Command, Fire Creation, Great Strength, Protective Skin
Bio: Brought into O.U.R.S. as Subject 324, then vouched for by Sector Chief Tori, Mink (codename) was chosen for the Rift Expedition project as a special Field Agent, working under strict supervision. A little childish and prone to a temper, Mink is strong-willed, adaptable and stubborn. On her home-world she was part of a warrior tribe, natural born aggression and strategy yet this could never come to fruition. Found by O.U.R.S., cast into the Rift without prior knowledge as to how she ended up there or why, Mink was taught what had become of her world and of the time that had passed since she could recall. With no other choice, Mink was quickly employed by O.U.R.S. and moved up through the ranks as her history with the Rift was noted beneficial to the cause. An Ancient, a creature no one knew still existed, a last-of-her-race – she is an improbable being for many reasons not understood by modern times.
Name: Isaac Evans
Abilities: Levitation, Possession, Rift Travel, Telekinesis
Bio: A distinguished scholar on Earth for his theories and his scientific journals, Isaac may have been considered a genius had it not been for a very literal backstabbing from a fellow envious colleague. Brought back from the dead, but not back to life, Isaac is more than peeved at his woken subconscious from the ether and struggles to find a meaning in his afterlife. Easily annoyed, Isaac takes great pride in his intellect and admonishes those he feels are lacking in civility. Questioning everything and only at times considers the immorality of certain situations, Isaac is a chosen candidate for the Rift Expedition for the benefits his mind and astral body can give.
Name: Quinn Hunter
Abilities: Perceptive, Over-Achieving, Technology Savvy
Bio: A simple human from Earth, just well into the exhausting grips of puberty, Quinn comes from a dysfunctional – yet functioning – middle-class family from the deadening world of suburbia. The youngest in her family, Quinn spends her time striving for excellence in school and when not being tormented by her siblings, living in whatever fantasy worlds she could find. Like her older siblings before her, she raged for an escape from the doldrums and somehow or another ended up in the Rift. Despite being quite young, Quinn shows promise at adaptation and drive – a key to the future indoctrination of Earth into O.U.R.S.
Name: Ruger Carrier
Height: 5′ 10″
Abilities: Expertise in Robotics and Circuitry, Heightened Hearing
Bio: Born on the desert planet Rath, all Ruger and his people have ever known are the scraps and remnants of their Ancestors, yet none of that has ever crippled his drive. A nomad at heart with a desire for adventure and knowledge, Ruger is a genuine honest-to-a-fault gentleman with an innate ability to think beyond himself. Though tolerant of those he may disagree with, to others that he holds close Ruger holds under a fatherly scrutiny, wanting them to be the best at all they hope to accomplish. Ruger is a perfect motivational figure among the others during the Rift Expedition. His robot companion, Roku, was created as a mobile diary, recording lore and all discoveries he may cross.
Name: Caliber Wood
Height: 6′ 0″
Abilities: Expertise in Machinery, Heightened Hearing
Bio: Where Ruger is from the outskirts of impoverished towns, Caliber is from a dilapidated city on planet Rath. Orphaned at a really young age by a common mechanical disaster prone to occur in the crumbling cities of his home world, Caliber has always depended on his own skills rather than anyone else. Although quite resourceful in his own right he is a difficult candidate for the Rift Expedition. Hot-headed and a general pest to be around, Caliber makes up for his social ineptitude by being opportunistic and just a little bit lucky at everything he does.
Name: Jack Knight
Height: 5′ 10″
Abilities: Expertise in Lore and Swordsmanship
Bio: Born into a small, poor, farming town, Jack was always seen as dim-witted for his wild imagination and exaggerated behavior. Heavily influenced by the mythical tales of dragons, kings, knights, and damsels in distress, Jack grew up thinking that anyone could become a knight if given the proper training, showing valor and courage while defeating monsters great and small. Unfortunately for Jack, fantasy is merely fantasy, and reality is more complex than imagined. Still he trains rigorously, daring to conquer all on his journey. in the face of true danger however Jack is a little too brash and prone to clumsiness, having never actually had the need to fight a living, cognitive, being before. Chosen for the Rift Expedition as a late candidate, Jack is remarkably intuitive and welcoming of all.
Name: Icabod Lee Webb
Weight: 135 lbs
Abilities: Hypnosis, Heightened Senses, Psychic Contact, Great Strength
Bio: Born in a lower to middle-class family in the late 18th century on Earth, Icabod was due for a wife, scholarly career and all sorts of moderately pleasurable appeals as a quaint, soft-spoken and handsome young man of his time. Chosen by Anabelle as a twist of fancy, she brought him into the Rift Expedition as a fledgling vampire. Polite and perhaps a little snooty in his own right, Icabod favors solitude but cherishes social moments, although more as if they are another task to be done. Naive at times, he is keen to understand the gravity of things he does not understand. Icabod never hesitates to ask for further information with all formality and courteousness. He is the epitome of the curious. For that reason, it is surmised that his psychic contact abilities emerged. No other known vampire is documented to have such abilities.